Replace now missing two blocks with two pistons now instead. On the leftmost stone block, build three more on top of it, but afterward, destroy the bottom two so the topmost floats. Build for stone blocks on top of the fence. This is going to be your first button which you will put your first stone button on the front of. Build a block on top of this trail so that it floats and make sure that this terracotta block is a different color than the ones you have used up until this point. To the right of the repeaters and a bit more forward and elevated, created a block with a Redstone dust trail that has a Redstone torch on its side and Redstone dust on the top. At the foot of the platform, set four more Redstone repeaters to extend the Redstone's activation range. With this trail of Redstone dust, create a platform three blocks down from the top of the gravel blocks you have created. Put a Redstone repeater in front of each sticky piston and set each repeater to a one tick delay.Ĭreate a trail of Redstone dust that travels upwards using terracotta blocks to give them distinction. Next place three sets of fences on top of each set of gravel. Then place four blocks of gravel on each set of pistons. Next, fill four rows of sticky pistons with the same amount of regular pistons on top. Ironically, that’s exactly how a real-life Disney World castle is designed.First, you will need to build a hole that is 3圆 in dimensions and 5 blocks deep. This castle looks like the real deal, but it cleverly works on creating the impression of a huge Disney castle, without being as big as it looks. We’ve picked out Bubbaglubba’s excellent design. There are quite a few different takes on making the Disney World castle in Minecraft. That’s just nitpicking though, because this fantastical structure is a fantastic building idea, especially if you love tower castles. Well, we say “castle” but really it’s more of a palace. Cinderella’s Disney Castle (by Bubbaflubba)Ĭhildren of all ages (that includes your parents and your grandparents) can instantly recognize the silhouette of the Disney Castle. The castle design is as timeless as the movies.ħ. The real beauty of it is that you can go crazy with texture packs and biome modifications to turn this barebone Hogwarts into whatever glossy vision you want to see. Still, it’s one of the best Minecraft castle ideas we’ve seen, and it’s executed so well. You can tell just by looking at the foundation layout in the first video that this is going to be a long-term build. However, we strongly suggest watching all five parts before you start building, since they do add some corrections in later videos that you’ll want to know about.īe warned, this is a huge project, and the tutorial spans several videos. It’s a five-part step-by-step series, so you shouldn’t feel lost. Twin Saw has broken their tutorial into multiple parts where you’ll first learn how to build the four floating spires (the same design repeated four times) and then the actual central castle. Now, this isn’t a build for the faint of heart. If you really want to look down on the plebians, why not build a castle that floats in the sky? Compared to that, this is the lap of luxury.īuilding a castle is cool, but you still need to build it on the same dirt that the peasants use to slap together their hovels. There are only a few basic rooms, so really it’s more like a castle-style Minecraft house, but it looks way swankier than the basic huts most of us build early in Minecraft survival mode. The castle has a short tower and walls that are three blocks high.
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When it comes to establishing "actual malice," showing knowledge that the statement is false or reckless disregard of the truth both play a key role, she added. "Strongest defamation case I can remember": Expert says filing shows "Dominion has all the receipts" "It's very rare, in a case against the media, that you're going to have this quantity of evidence, that they knew what they were putting out there was false." "It's really kind of remarkable, the quantity of evidence tending to show knowledge or recklessness in this case," Lyrissa Lidsky, a constitutional law professor at the University of Florida, told Salon. Internal messages also showed that top hosts, including Tucker Carlson, Sean Hannity and Laura Ingraham, derided the stolen election claims in private text messages but continued to air them in an effort to keep viewers from turning their attention to competing networks. Chairman Rupert Murdoch acknowledged in his deposition that some hosts "endorsed" false claims. Discovery into Fox has proven that from the top of the organization to the bottom, Fox always knew the absurdity of the Dominion 'stolen election' story," Dominion said in the filing. "Despite having conceded it was all a lie, and despite internal documents proving they knew it was a lie all along, Fox still will not retract the lies and tell its audience the truth," the company's lawyers added.įox Corp. "This concession should come as no surprise. Dominion Voting Systems on Wednesday asked a judge to issue a ruling in its $1.6 billion defamation lawsuit against Fox News before next month's scheduled trial after submitting evidence showing that Fox hosts and executives knew the TrumpWorld election lies they aired were false.ĭominion asked the judge to decide the case in its favor, arguing that Fox News had "produced no evidence – none, zero – supporting those lies." This slows down the game by a significant amount, so it shouldn't be used outside of crash debugging. However, one important logging mechanism can be additionally turned on:Īdding the -crash_data_log launch command via Launch Options in Steam will also cause the meta.yml file in that folder ( Directly within, not in the /logs/ subfolder) to contain the last read line of code before crashing, as well as turning on the debug mode. Although most of the time this is not beneficial as to what caused it to crash, the error log could contain clues. When the game crashes, it provides information on system settings and what caused it to crash in the user directory's /Hearts of Iron IV/crashes/ folder. Very useful for crashes during the loading process, to see when the game crashed. Prints the time it takes for the various loading steps to complete, and the tick interval. Prints the system information HOI4 is loaded on. Very useful for discovering which file may be causing a crash. Prints the completion of setup loading for each part of the process. Prints the internal commands sent by the player in multiplayer. Prints the internal commands received by the player in multiplayer. Prints the session info for the current session. Useful for crashes during the loading process, to see when the game crashed. Prints the graphical errors relating to positions, rivers, and trees. Useful when the crash is due to a specific action. Prints the actions that were taken by countries in-game. Prints the internal commands uses by the player and AI. Prints the stack trace when the game crashes to desktop. Many errors can be ignored, although almost all errors relating to files in the common folder should be fixed. Prints the AI movements undertaken (divisions, ships, air, etc.) To enable full error logging, add the -debug launch command via Set Launch Options in Steam. These are overwritten every time the game is started. local/share/Paradox Interactive/Hearts of Iron IV/logs). The game stores various log files in your HOI4 user folder: (Windows: \\Documents\Paradox Interactive\Hearts of Iron IV\logs\, Linux. Sets the specified country flag for the current country.Īdds the specified idea to the current country. Reloads the unit files in /Hearts of Iron IV/common/units/.Īctivates research on click, allowing you to click on technologies to research them instantly.Īctivates instant completion for focuses. Reloads the equipment files in /Hearts of Iron IV/common/units/equipment/. Places the player into the observer slot, allowing the game to pass without player input.ĭisplays the AI priorities when hovering over specific buttons, such as technology. Removes restrictions on diplomatic actions. Reloads the decision files (.gui and common/decisions).Īctivates the debug tooltips, displaying important information such as state ID, province ID, etc.įires the specified event immediate for the current player country. Will cause a crash if an error is encountered. Reloads the starting OOB file for the specified tag. Reloads the focus trees in /Hearts of Iron IV/common/national_focuses/. Reloads the defines files from /Hearts of Iron IV/common/defines/. Reloads most of the localization used in-game, such as event titles and descriptions. Reloads most of the textures used in the game, such as leader portraits, technology icons, etc. Reloads most of the effects used in the game, such as fog of war, the HDR and opacity of country borders, ect. These are useful console commands for modders: Typically this is done via the in-game console with commands. Performing testing is vital to debugging a mod. These errors are almost always printed to the error.log. Non-fatal errors occur when the game encountered invalid data or broken syntax. Typically these errors occur during the loading process or when a specific action is taken in-game. When fatal errors occur, an exception will be printed to the exceptions.log. In general, there are two kinds of errors: fatal and non-fatal.įatal errors occur when the game cannot load a vital piece of data and cannot operate without it present. Through a combination of sources, including idealized hagiographies, travelogues, monastic rules and exhortations, and the more quotidian details revealed in documentary papyri, manuscript collections, and archaeology, monasticism in the Thebaid is brought to life, and the Nag Hammadi codices situated within it. Eschewing the modern classification of the Nag Hammadi texts as »Gnostic,« the authors approach the codices and their ancient owners from the perspective of the diverse monastic culture of late antique Egypt and situate them in the context of the ongoing controversies over extra-canonical literature and the theological legacy of Origen. They examine the arguments for and against a monastic Sitz im Leben and defend the view that the Codices were produced and read by Christian monks, most likely Pachomians, in the fourth- and fifth-century monasteries of Upper Egypt. Hugo Lundhaug and Lance Jenott offer a sustained argument for the monastic provenance of the Nag Hammadi Codices. The study ultimately reveals the Nag Hammadi Codices as a collection of books completely at home in the monastic manuscript culture of late antique Egypt. Special attention is given to the codices' scribal notes and colophons which offer direct evidence of their producers and users. The cartonnage papyri from the leather covers of the codices, which bear witness to the monastic culture of the region, are closely examined, while scribal and codicological features of the codices are analyzed and compared with contemporary manuscripts from Egypt. More Hugo Lundhaug and Lance Jenott offer a sustained argument for the monastic provenance of the Nag Hammadi Codices. History of Medieval and Modern Religions. |